module('luaconfig')
objects.InfernalTroglodyte = {
    class = 'InfernalTroglodyte',
    config = {
       -- bow = 0  --  近战
       -- bow = 1  --  远程
	   name = 'InfernalTroglodyte',
	   hexsize = 1,
       canFly = 0,
       shots = 0,
       bow = 0,
       slot = 0,
       maxhp = 6,
       hp = 6,
       maxattack = 5,
       attack = 5,
       maxdamage = 3,
       mindamage = 1,
       defense = 4,
       speed = 5,
    },
}

objects.HarpyHag = {
        class = 'HarpyHag',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'HarpyHag',
	        hexsize = 1,
            canFly = 1,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 14,
            hp = 14,
            maxattack = 6,
            attack = 6,
            maxdamage = 4,
            mindamage = 1,
            defense = 6,
            speed = 9,
        },
}

objects.EvilEye = {
        class = 'EvilEye',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'EvilEye',
	        hexsize = 1,
            canFly = 0,
			shots = 0,
            bow = 1,
            slot = 24,
            maxhp = 22,
            hp = 22,
            maxattack = 10,
            attack = 10,
            maxdamage = 5,
            mindamage = 3,
            defense = 8,
            speed = 7,
        },
}

objects.MedusaQueen = {
        class = 'MedusaQueen',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'MedusaQueen',
	        hexsize = 2,
            canFly = 0,
			shots = 0,
            bow = 1,
            slot = 8,
            maxhp = 30,
            hp = 30,
            maxattack = 10,
            attack = 10,
            maxdamage = 8,
            mindamage = 6,
            defense = 10,
            speed = 6,
        },
}

objects.MinotaurKing = {
        class = 'MinotaurKing',
        config = {
            -- bow = 0  --  近战
            -- bow = 1  --  远程
			name = 'MinotaurKing',
	        hexsize = 1,
            canFly = 0,
			shots = 0,
            bow = 0,
            slot = 0,
            maxhp = 50,
            hp = 50,
            maxattack = 15,
            attack = 15,
            maxdamage = 20,
            mindamage = 12,
            defense = 15,
            speed = 8,
        },
}

objects.Scorpicore = {
        class = 'Scorpicore',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'Scorpicore',
		hexsize = 2,
		canFly = 1,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 80,
        hp = 80,
        maxattack = 16,
        attack = 16,
        maxdamage = 20,
        mindamage = 14,
        defense = 14,
        speed = 11,
    },
}

objects.BlackDragon = {
        class = 'BlackDragon',
        config = {
        -- bow = 0  --  近战
        -- bow = 1  --  远程
		name = 'BlackDragon',
		hexsize = 2,
		canFly = 1,
		shots = 0,
        bow = 0,
        slot = 0,
        maxhp = 300,
        hp = 300,
        maxattack = 25,
        attack = 25,
        maxdamage = 50,
        mindamage = 40,
        defense = 25,
        speed = 15,
    },
}
